Moving platforms
Moving platforms are a must in a majority of sidescrollers. Yollicosmic currently supports standard axis-locked platforms with configurable movement speeds and wait times at each extremity. I’ve also structured the implementation in a way that should allow platforms to proceed along arbitrary paths as well as axes, but I’m holding off on implementing that unless I feel something’s missing.
You can configure platforms’ sizes and speeds from Tiled. Speed settings aren’t specified in pixels but in multiples of a global period. This makes it a lot easier to reason about where platforms will be at a particular point relative to each other (which for level design is more important than knowing precisely how fast a platform is moving) and also ensures that platforms stay exactly in sync with each other, since we calculate all platform positions relative to the same global time counter.
If a platform has a travel period of 1, it will take 1 cycle of the global moving platform period for the platform to move between its extremities. You can also set a wait time for the platform at each extremity in the same way. The global period setting can be adjusted to speed up or slow down every platform across the game.
YOLLICOSMIC
surreal, nonlinear action-adventure platformer
Status | In development |
Author | spindlebink |
Genre | Adventure, Platformer |
Tags | Atmospheric, Exploration, Metroidvania, Pixel Art, Singleplayer, Surreal |
More posts
- Debug console28 days ago
- New character sprite62 days ago
- Introduction68 days ago
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