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Devlog
YOLLICOSMIC
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Devlog
Flip Blocks
December 28, 2024
by
spindlebink
2
#design, #mechanics, #puzzle
As of the last development push, we’ve got color-coded flippy blocks. It’s a very simple mechanic, but it can lead to some interesting challenges. Blocks and switches like these require the player...
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Death and destruction
November 27, 2024
by
spindlebink
We’ve got health indicators, hazards, and a death screen! And, unrelated, there’s a little exclamation point indicator when you’re able to interact with something. That’s all...
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Moving platforms
November 10, 2024
by
spindlebink
Moving platforms are a must in a majority of sidescrollers. Yollicosmic currently supports standard axis-locked platforms with configurable movement speeds and wait times at each extremity. I’ve als...
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Debug console
October 24, 2024
by
spindlebink
I’ve added a debug console that can be opened from inside Yollicosmic. It wraps its input in a (semi-) sandboxed function environment so that I can make anything I need to available without the cons...
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New character sprite
September 19, 2024
by
spindlebink
#art, #nontechnical
After a good deal of thought, I’ve replaced Yollicosmic’s character sprite, switching from the little spacefarer design to a new mindblowing ultra-high-fidelity rendition of the protagonist from S...
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Introduction
September 13, 2024
by
spindlebink
#nontechnical, #long
YOLLICOSMIC A lone, nameless voyager, you have been dispatched by your cosmic progenetrix, the RED HOUSE, to retrieve lost artifacts of her TWENTY-FOURTH AGE. Collect artifacts, communicate with stran...
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